![]() I didn't add any armature to the donut box model in the first place, so I highly suspect the model origin is incorrect when exported from Blender unless you have a bone. Deus Ex: Invisible War, Deus Ex: Mankind Divided, Devil May Cry 3. Now, besides fixing the normals, I only did one other major change to the blender scene - I removed the 'idle' armature which I had setup as per Brett's video. Counter-Strike: Global Offensive, Counter-Strike: Source, Crackdown 3, Craftopia. Interestingly however, upon compiling the paper cup I suddenly had the same issue as I had for the donut box - it appeared invisible in HLMV. I can confirm that the normals of the outside of the paper cup were borked so backface culling was indeed the cause of the issue with the paper cup, thanks Admer I've managed to fix it (Blender 2.79 has the backface culling checkbox in the viewport properties window, under 'Shader' FYI those who are using Blender 2.79). ![]() Indeed I followed your tutorial + Brett's video tutorials to get the model working from blender which proved very helpful! This is going to dominate your free playtime in exactly the same way the original mod sucked away entire days.To bring you up to speed, Counter-Strike: Source is a direct translation of an ageing, yet brilliant, five-year old, Half-Life, teamplay mod. ![]() Cheers for the tip The303 I have upgraded from Jed's model viewer to the standalone version and it has not crashed once so far which is good. ![]()
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